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Title for essay about violent video games: The benefits and drawbacks of playing violent video games



I'm done with my essay but I need a snappy title and I know the GB community has some witty users. My essay deals with M rated games and how they affect children. I cover the negative affects, the ludicrous movement of trying to have government regulation video games, developers thoughts on kids buying M rated games and how the parent should be educated enough to know M rated games aren't suitable for young children.




title for essay about violent video games



Video games are a form of entertainment enjoyed by many adults and children on a daily basis. There are sports, dance, and mystery games that often provide hours of entertainment. However, there are also controversial violent video games that have made headlines and have been the subject of many protests. Numerous studies on whether these violent video games are associated with aggressive and hostile attitudes in children have been conducted, and the results are often mixed. Get Help With Your EssayIf you need assistance with writing your essay, our professional essay writing service is here to help!


Most of the video games are rated E meaning they can be sold to children of all ages from six years. However, a close look at those games shows that the parents consider them violent. This is detrimental to the youths because exposure to violence in video games has worse effects than those caused by abusive parents, coming from a broken home or associating with antisocial peers.


In the video games children are exposed to violence in a positive manner that is with music and sounds that are exciting, beautiful visual effects which are used as rewards for violent actions in the game. This leads to reduced physiological arousal for example the heart rate. Eventually desensitization occurs and such children are less likely to notice violent acts or events, sympathize with victims of violence.


To assess the moderated mediation effect of normative beliefs about aggression and family environment on exposure to violent video games and adolescent aggression, the subjects self-reported their exposure to violent video games, family environment, normative beliefs about aggression, and aggressive behavior. The results showed that there was a significant positive correlation between exposure to violent video games and adolescent aggression; normative beliefs about aggression had a mediation effect on exposure to violent video games and adolescent aggression, while family environment moderated the first part of the mediation process. For individuals with a good family environment, exposure to violent video games had only a direct effect on aggression; however, for those with poor family environment, it had both direct and indirect effects mediated by normative beliefs about aggression. This moderated mediation model includes some notions of General Aggression Model (GAM) and Catalyst Model (CM), which helps shed light on the complex mechanism of violent video games influencing adolescent aggression.


Because video games are more popular than ever, society is more and more concerned with the impact of video games on behavior. What does this mean for you, the college student? It means that there are a lot of great resources to consider when writing a violent video games essay. Of course, having a lot of information is a good thing, but how do you determine which sources are the best? How do you narrow down even the good choices to a workable number of references? How do you select a topic for your video game violence essay? Fortunately, there are methods to help you select resources and pick a great topic for your violence in video games essay.


Ideally, one of these prompts will help you think up a topic for your essay on video game violence. If you need any additional help, you are encouraged to visit our website. There, you will find lots of help in writing essays on the impacts of playing video games and any other subject/topic you may need.


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Videogames, Violence, and Vulgarity In the world today there are hundreds, if not thousands, of issues being debated in various places across the globe. One such issue is the debate about whether video games are corrupting our society and our children. I am a firm believer when I say that video games are not corrupting our society, and this can be proven by analyzing the reasons video games are an issue to begin with. Many people believe that video games contain obscene content, cause mental and physical health problems, and lead to violence.


The internet is filled with articles about the side effects of playing online, multiplayer games. Online gaming and video games started to have fun online and have now grown to become a community. There are many types of research about the pros and cons of playing online video games.


Online games and video games are a few of the many internet parts that psychologists and parents widely debate. These encourage violence, criminal activities, use of drugs, sexual activities, and can potentially impair cognitive growth, judgment and make its users violent.


Many refuse to believe that playing violent games in front of a 19 inch TV can make them or their children or themselves violent. Video games are the source of adrenalin that makes them so desirable. They provide all the fictional pleasures unattainable in the real world.


Though people have not yet been able to prove with certainty that video games cause violent behavior in children, it might be proven soon. In the meantime, parents need to understand the symptoms of video game addiction and notice any changes in them, if any. It is crucial to remove them from these games if worse comes to worst.


The players themselves need to acknowledge the changes they see in themselves. Most of them remain in denial about the harmful effects it may have on them. They can be guided into the real world again with some counseling. Using violence to prohibit them from playing these games will make them hate their caregivers. Parents need to be careful about what content their children are exposed to online.


Many games have age restrictions. Parents should be cautious about their children maintaining the age limit. Such measures are not easy to implement if they are not habituated with the internet world, but it is a necessary step. Parents can also introduce children to physical games that are much more rewarding. Slowly and steadily, children will adapt to staying away from the digital world and become aware of what content they view with counseling.


Video games are portals through which ordinary players are transformed into people of immense importance, such as a warrior, an assassin, a racer, etc. Video games require children to play in violent situations where they have to slaughter other players, shoot and kill them. Teenagers become reckless when they are addicted to playing video games.


There have been many things to come from the 20th century and one of the most notable ones was video games. Video games are a form of digital media used for entertainment. One of the most common tropes in video games is violence. Violence is usually looked down upon in our society minus a few exceptions like video games. This explains why some people are against video games. Those people believe that video games cause children to become more violent. They usually never let their children touch a video game because they believe it is the right thing to do. Now, parents not wanting their kids to play video games and preventing them from playing video games is fine, but believing that video games are causing violence is an issue because they will usually spread their idea to others. Video games causing violence is a misconception when in reality, it reduces violence, acts as a way to help people, and have little to do with whether someone is going to commit a crime or not.


Video games causing violence is a misconception because of the data that has been created and spread. This idea that video games cause violence is something that a lot of people believe and it is not entirely their fault. There are some games that can be seen as morally wrong like Grand Theft Auto. This game allows the player to commit a multitude of crimes whether it be for fun or not. Games with this range of violence found within them have caused people to question the morality of this kind of game. Just because there are violent activities in games, does not mean that these are the causes of violent activities in people. According to the APA,


So many people are attracted to this kind of media, but it does not inherently make them more violent or aggressive. There are people who love killing people in games but that does not mean that they will do that in real life because most people have some moral compass that keeps them on the right path. These games act as a way to help vent this feeling that people have when it comes to violence. Video games can take up a lot of time which is why people need to be careful not to spend too much time playing them, but this addiction is what is preventing crimes.


This article talks about how many people believe the reasons for school shootings are because of video games. The article then brings up multiple studies that disprove this notion. I used this article for the extra data that I could get from this article. Even though the two people do not have anything special, because they are only journalists and not scientists, they are talking about events that have happened in the past and using different studies to talk about what they found which is why I find this article reliable. The audience is aimed at parents who are trying to figure out more about the effects of video games. This is probably the case because this person takes a relatively unbiased position and gives data that she found on the matter.


Sir Winchester talks about there is a misconception about video game violence and how it is understandable while trying to find points that support video games through different analysts and charts with data that puts video games in a better light. He concludes that you can find arguments for both sides, but the inconsistent data makes it extremely difficult to get a definitive answer. I used this article because of the chart and data Winchester uses throughout it and from his neutral standpoint. While Winchester is just a journalist, he acts calm and reasonable throughout the article which is why I believe that he is reliable enough for my essay. The audience this is aimed towards seems to be towards people who are not necessarily for or against video games but are trying to find more information on the subject and then make an answer for themselves rather than being told what to think by an article. 2ff7e9595c


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